Colors
Status: Currently Available
Primary Focus: The goal of Colors is to expand students' high frequency vocabulary knowledge with a set of adjectives that will be useful in a very high number of situations. In addition to learning the most common colors, students will also learn the adjectives 'right,' and 'wrong.' |
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Additional Learning: Students will also be exposed to several high frequency verbs and with the included Communication Practice activities and games, be provided with a significant number of opportunities to practice using and hearing the verbs in authentic contexts. |
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Unit Learning Goals | |||
The following list provides all of the suggested learning goals for the current unit. This unit's activities and provided printable materials are designed to achieve all listed goals. However, the teacher ultimately has the final decision about which goals to expect to students to achieve for the unit. | |||
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Vocabulary Flashcards | |||||||
This section lists of all of the vocabulary words introduced or reviewed in this unit. Almost all of these words are utilized in this unit's communication activities. There are multiple flashcard formats available with different sizes and feature options for teachers to choose from. | |||||||
Core Vocabulary Words: ball, black, blue, brown, color, gray, green, like, make, mix, orange(color), pink, purple, read, red, right, see, yellow, white, wrong Supplemental Words: none in this unit |
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Flashcards Download Page |
Communication Practice | |||||||
Communication activities are games and exercises designed to develop students' speaking & listening skills while reinforcing their recall of vocabulary words from the current unit (as well as previous units), and allowing an opportunity for the practice of useful sentence structures. | |||||||
Colors (Food) Card Game - Step 1 The logical deduction card game will allow students to practice all of the color Core Vocabulary Words in this unit with the sentence pattern "Do you see ______________?" This game is highly repeatable and for most students, can be played again-and-again while remaining fun. This is a single Learning Step activity and therefore, there is just one page of instructions. |
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Colors (Classroom) Card Game - Step 1 Using the same cards from a Communication Practice game in Unit 1, the teacher and the students can enjoy a logical deduction game of deducing the correct classroom based on the colors of the books on each classroom bookshelf. This game is highly repeatable and for most students, can be played again-and-again while remaining fun. This is a single Learning Step activity and therefore, there is just one page of instructions. |
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Color Mixing - Step 1 Students and there teacher will be able to make use of the Core Vocabulary Words from this unit while experiencing the joy scientific discovery. Note: The teacher/school will need to supply paint of several colors to be able to complete this activity. This is a single Learning Step activity and therefore, there is just one page of instructions. |
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Speaking Activities Download Page |
Phonics Learning | |||||||
The activities and materials in this section provide phonics learning and practice opportunities using the same high frequency vocabulary words students have been utilizing in communication activities and classroom communication. | |||||||
This sequence of units has been planned based on the assumption that students are relatively new to English, and therefore are still learning the 26 letters of the alphabet used in English. As a result, the phonics learning section of the first 13 units focus on teaching 2 letters per unit, which will ensure that your students will have been exposed to all 26 letters by the time they begin Unit 14, which will included more advance phonics learning activities. |
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The front of each card shows the uppercase and lowercase characters of each letter. The card fronts also have color/shape symbols that communicate whether the letter can appear in words as a beginning consonant, middle consonant, end consonant, or vowel. Y is an unique letter because it is frequently used to represent both a consonant and a vowel, even though it is usually seen as a consonant. To communicate this to students, the front of the Letter Teaching Card for Y has the purple color scheme of a consonant, but also has the color/shape symbols for a beginning consonant, a middle consonant, and a vowel.
The back of each card shows the sounds that each letter is commonly used to represent. In the case of the letter Y, the back of the Letter Teaching Card is designed to clearly communicate to students that Y can be used to represent a variety of vowel sounds in addition to its consonant sound.
Use the front side of each card to ask your students to tell you the letter's name and then flip the card over, point at the sound icon, and ask your students to tell you what sound the letter makes. To read the full instructions, please visit the Letter Teaching Cards page. |
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This game is a modified version of the classic game Go Fish, except that there are phonics clues on the backs of all of the provided printable game cards.
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Front of the Phonics Fish |
Back of the Phonics Fish |
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Unlike the other phonics activities in this unit, which are focused on the letters M and Y, this set of Phonics Fish cards encourages learning about a wider range of letters and phonics sounds in order to give students a broader understand that there are many letters used in English to represent different and specific sounds. This set of Phonics Fish cards introduces the concept of two word combinations, with each word having its own beginning consonant sound. However, to initially keep the challenge level as simple as possible, the second word in each two word combination is the same for all combinations. The two words combinations used are black crayon, blue crayon, brown crayon, gray crayon, green crayon, pink crayon, purple crayon, yellow crayon, white crayon. To read the standard game-play rules, please visit the Phonics Fish game instructions. |
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Fronts of the pieces for the Letter
The Letter Recognition cards are designed both as a teaching tool and for independent student learning/exploration. After matching the uppercase and lettercase letters that they think go together, students can check their work by flipping the cards over to see if the two separate images on the back (in the example below, the 'dog' and the 'desk') create a correct completed image.
Backs of the pieces for the Letter
Although the letters being taught will be different in each unit, all iterations of the Letter Recognition activity use the same type of materials and follow the same set of instructions.
The example words represented by images on the back of each card-pair for this unit are the following: M: marker, match, mix, monkey For more information, visit the Letter Recognition Matching activity page. |
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However, many of the example phonics words displayed on the backs of these cards won't be taught until later units in this learning sequence, so it may be best to focus on the other phonics activities included with this unit and wait till a later unit to begin utilizing these Phonics Teaching Cards. However, if your students are already familiar with some of the example phonics words provided on the backs of the Phonics Teaching Cards or if you simply want to use the fronts of the cards to test your students' knowledge of English phonics sounds, visit the Phonic Teaching Cards page to access and download the cards you wish to print and use. |
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Phonics Materials Download Page |
Recommended Action Words | |||||||
The words on the lists below are all verbs, nouns, adjectives, and prepositions suitable for using a body motion to represent. These words are suitable for Total Physical Response style activities and other physical action oriented activities, such as Simon Says games. | |||||||
Recommended Action Words/Phrases: angry, book, confused, down, good, hand, happy, not-good, loud, mix, question, quiet, read, right, sad, scissors, shy, sit-down, stand-up, tired, umbrella, up, wrong, yawn |
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Activity Suggestions Page |