Vocabulary Knowledge
Learning about places can begin with first learning about different types of homes. Use the Homes Flashcard Set of our Vocabulary Flashcards to teach your students vocabulary words for this topic.
|
|
|||
Another way to learn about places is to study some basic words for rooms. Use the Rooms Flashcard Set of our Vocabulary Flashcards to teach your students vocabulary words for this topic.
|
|
Phonics & Reading Skills
Want to simultaneously provide your students with animal vocabulary recall practice, while developing their phonics skills? Phonics Fish is a the card Go Fish with a special phonics twist! The back of each card has a phonics clue that increase students' likelihood of guessing which of their fellow players has the card they need to form a set. To play this game, participants take turns using the sentence pattern "Do you have a _________________?" to try to collect a full set of 3 matching cards that they can then lay down on in front of them to score points. This game offers many sets of cards for different learning topics. Phonics Fish Set G is made up of home-type vocabulary cards, including 'apartment,' 'house,' igloo,' etc.
|
Speaking Activities & Games
The Bedroom Card Game is an easy-to-learn and easy-to-play game suitable for English beginners. It provides the opportunity for participants to get repeated practice using common bedroom relevant vocabulary words while having fun play a mildly competitive game. Several sets of 16 cards are available for this game, with some of the sets being purpose-designed for practicing using prepositions in sentences. Played in partner-pairs of two, participants take turns being either the asker and the answerer. The answerer draws a single card from a set of 16 cards (but keeps it secret), while the asker lays out an identical set of 16 cards in front of them. The asker then needs ask a series of simple questions to deduce which of the 16 cards in front of them matches the "secret card" held by the answerer. The sentence pattern "Do you see a _________________ in the bedroom?" is used by the asker in this game, with different common bedroom objects and furniture systematically inserted into the blank. After using this sentence pattern to ask a question, based on the answerer's response, the asker can flip any cards that CAN'T be a match to the "secret card" face-down, until only one animal card remains face up.
|
|
|||
This set of 16 multi-purpose Classroom Scene Cards can be used to play a deduction card game that primarily uses clothing vocabulary. Played in partner-pairs of two, participants take turns being either the asker and the answerer. The answerer draws a single card from a set of 16 cards (but keeps it secret), while the asker lays out an identical set of 16 cards in front of them. The asker then needs ask a series of simple questions to deduce which of the 16 cards in front of them matches the "secret card" held by the answerer. The sentence pattern "Is someone wearing (a) _________________?" is used by the asker in this game, with different articles of clothing being systematically inserted into the blank. After using this sentence pattern to ask a question, based on the answerer's response, the asker can flip any cards that CAN'T be a match to the "secret card" face-down, until only one classroom card remains face up.
|
|
|||
The multi-purpose Flag Cards can allow students practice using the names of many different countries. Each card features a flag from one of the nations of the world. These cards can therefore be used to play a Deduction Card Game where one player asks a variety of questions to narrow down which of the cards in front of them matches their partner's "secret card." These questions can include asking about which continent the country is part of, the population of the country, and other similar questions.
Coming Soon: Available September 2024
|
|
|||
This set of 16 Kitchen Cards can be used to play a deduction card game that primarily uses clothing vocabulary. Played in partner-pairs of two, participants take turns being either the asker and the answerer. The answerer draws a single card from a set of 16 cards (but keeps it secret), while the asker lays out an identical set of 16 cards in front of them. The asker then needs ask a series of simple questions to deduce which of the 16 cards in front of them matches the "secret card" held by the answerer. The sentence pattern "Do you see a _________________ in the kitchen?" is used by the asker in this game, with different articles of clothing being systematically inserted into the blank. After using this sentence pattern to ask a question, based on the answerer's response, the asker can flip any cards that CAN'T be a match to the "secret card" face-down, until only one classroom card remains face up.
|
|
|||
This activity comes with several sets of 16 Living Room Cards can be used to play a deduction card game that allows for focused practice of common living room vocabulary, such as furniture and decorations. However, some of the sets expand beyond this into preposition practice as well. Played in partner-pairs of two, participants take turns being either the asker and the answerer. The answerer draws a single card from a set of 16 cards (but keeps it secret), while the asker lays out an identical set of 16 cards in front of them. The asker then needs ask a series of simple questions to deduce which of the 16 cards in front of them matches the "secret card" held by the answerer. The sentence pattern "Do you see a _________________ in the living room?" is used by the asker in this game, with different objects/furniture being systematically inserted into the blank. After using this sentence pattern to ask a question, based on the answerer's response, the asker can flip any cards that CAN'T be a match to the "secret card" face-down, until only one living room card remains face up.
Coming Soon: Available September 2024
|
|
|||
To provide location specific-learning during a unit on Places, Students can learn about shopping places by participating in Petshop Role-Play. The provided kits make it easy to make various petshop animals and products from of cardstock. All that is required is use of a color printer and some simple cutting and gluing. These materials are portable enough for a teacher to take them with them to a 1-on-1 class and robust enough to create an entire petshop role-play area in a classroom environment.
|
|
|||
The materials included in the Fast-Food Role-Play kits will allow a restaurant to be one of the locations students learn about during a unit on Places. Like the Petshop Role-Play kit above, constructing this role-play prop series only requires a some printer-friendly cardstock, and a little straightforward printing, cutting, and gluing. These materials are portable enough for a teacher to take them with them to a 1-on-1 class and robust enough to create an entire petshop role-play area in a classroom environment.
|
|
|||
This set of 16 Washroom Cards can be used to play a deduction card game that primarily uses clothing vocabulary. Played in partner-pairs of two, participants take turns being either the asker and the answerer. The answerer draws a single card from a set of 16 cards (but keeps it secret), while the asker lays out an identical set of 16 cards in front of them. The asker then needs ask a series of simple questions to deduce which of the 16 cards in front of them matches the "secret card" held by the answerer. The sentence pattern "Do you see a _________________ in the washroom?" is used by the asker in this game, with different appliances/objects/fixtures being systematically inserted into the blank. After using this sentence pattern to ask a question, based on the answerer's response, the asker can flip any cards that CAN'T be a match to the "secret card" face-down, until only one washroom card remains face up.
|
|